Module 1 Formstorming

Weekly Activity Template

Millicent Dayaram

For this activity, I collected 5 primitive objects and 3 complex objects to learn 3D modelling in Cinema 4D. Below are the objects I chose along with their respective renderings.


Project 1


Module 1

For this activity, we were instructed to find 4 primitive objects and 3 complex objects to photograph and then model in Cinema 4D. After watching the tutorials and practicing with the software, I was able to recreate some of my own objects featured below. I experimented with using tools such as ‘Bevel’ and ‘Materials’ in order to make my C4D renders more closely resemble the real objects. After Activity 1, I decided to change the complex objects I originally chose as I thought they would be too difficult for me to learn how to render in one week. In Activity 2, I rendered a lotion bottle, lightbulb, and eucalpytus shoot.

Activity 1

Sideview of the Laneige lip balm provides me a profile view of the object in order to provide an accurate render. It also helps me view the seamless relationship between the lid and container. Bottom view of the Laneige lip balm for more perspective. Inital render of the object as a cylinder with Bevel. I added a matte glasse texture shaded to the appopriate colour to resemble the object. Upon further investigation, I was able to find a 'frosted glass' texture for the container and a 'basic plastic' texture for the lid in order to more closely resemble the lip balm. Sideview of a die in order to get as many sides in the photo as possible to understand the object's shape and dimension. Another angle of the dice to get a perspective. Because the cube was a simple object to render, this gave me the opportunity to explore materials. Top view to display the object's dimension and curvature. Profile of the egg shows the top is slightly more pointed and the bottom more rounded/flatter. Experimentation with colour and texture. I found a 'paint on wood' texture to provide an accurate depiction of the object. Though the oval is a primitive shape, I thought it would give me epxerience using the 'taper' and 'bevel' tools. Side view to capture the USB port, which is flush with the side. While I was looking for objects, it was interesting to me to note how many everyday objects are formed of compact/primitve shapes. Side profile of the Apple charger provides more perspective and displays the different features of the object. One of the reasons I used a black backdrop was to feature more objects more clearly as most of them are lighter in colour. This view captures the plug folded into the charger. I experimented with a metal material. Top view of a small clear, blue plastic case. Side view displays the thinness of the object. Again, the materials used to make the object gave me the opportunity to explore textures more. I was able to find a texture that resembled this sheen of plastic and played around with the opacity to make it transparent. Inspired by the egg, I chose the egg cup as one of my complex objects. From this view, one can see that the inside is hollow. From both views, one can observe that the object is made up of two shapes: triangle and hemisphere. I chose this clip as another complex object due to it's shape and hinges. From this view, one can see the ends of the clip taper out to form a trapezoid I chose this object as it has many shapes in it. Some of the edges are angled and rounded adding an extra challenge. In this photo, one can see the object is not completely flat. There are multiple angles to work with.

Activity 2

Side view of a lightbulb to capture all different parts of the lightbulb. This photograph displays all the parts from a different angle. The top of the lightbulb. The sheen of the glass spirals can be clearly seen here. Profile of lightbulb to see all parts from top to bottom. With this lighting, one can visualize all the materials used. This object required many iterations to get right, but was successful in the end. I made sure to make a copy of the object at each step in case I need to undo something or go back to a previous 'stage' of the object. I feel like I really challenged myself with this object and I'm very pleased with how it turned out. To create the lightbulb, I explored using circle and helix splines to create the class portion of the lightbulb. I then uploaded a photo of the lightbulb and traced the base. Once it was tried, I applied 'Lathe' to transform it form 2D to 3D. To connect the helix splines, I added a cylinder shape at the top and applied bend to each end so that it would connect to each of the splines. I molded it after this to get the smooth effect. I enjoyed making this object because of all the materials I was able to experiment with: glass, metal, and plastic. The materials are the final touch to making an object seem 'real'. Front view of the lotion bottle to capture text, size, shape, and material. Side angle to visualize angle of bottle. Lotion bottle lying down for a different perspective. Final render of the lotion bottle. This took countless steps and attempts to get it right. Like the lightbulb, I made copies of the object at each stage in case I needed undo or go back a step. Different angle to capture the bottle from the side view and the roundness of the lid. For this object I started by using a cylinder tool. I then turned it into a polygon and adjusted the sides using the mirror tool to create a rounded taper effect. I molded the center of the bottle a little to more closely resemble the real object. My goal was to give it the look as if someone had been using it by squeezing the middle. For the label, I followed the Totadile tutorials. I was able to select the surfaces where I wanted the label to go. I then added the label as a material and dragged it to the selected surfaces. I then adjusted the proportions so that it resembled the real thing. The top of the bottle was created by using a cube and making it as thin as possible. Before I started each object, I measured them so I could create them to the right scale. I was also considering printing them and wanted to do this step at the beginning to save time. Top view of eucalyptus plant. Side view to capture angle and leaves. Close up to capture texture and thickness of object. Fully rendered plant. To create this, I started by using a cylinder and shrinking it’s size. I then added ‘bend’ and ‘taper’ deformers to one end to create the curved look. To create the leaves, I started with a circular plane then added a free form deformer to it to modify the different sides of the leaves. I originally was going to clone the leaves to save time as shown in the drum tutorial, but I found that it wasn’t compatible with the leaf placement I needed. I ended up taking two leaves and having them face each other. I was then able to copy and paste them up the stem, adjusting and scaling as needed. The real object is made of plastic so I tried to find a material that most closely resembled it. I then obtained a photo of a eucalyptus leaf, added it to a material and dragged it onto the polygon. I then adjusted it accordingly so that it fit correctly. When I baked my object, it removed the ‘leaf’ material and I had to repeat the process all over again. Thankfully, it didn’t take as long this time because I knew what I was doing. However, this is something I will keep in mind for the future. I’m not sure if there is a way to stop this from happening either then baking the object before you add the materials as this can be a huge time constraint!

Material Workshop 1

Learning about physical materials and the programs that use them at Sheridan College. Students in the wood working class stated that the wood they were using was ash, cherry, and maple and the most common tools they use are the table saw and ban saw. Unfortunately, the students we spoke with were only taking the course as an elective and didn’t have much information to offer besides this. Students enrolled in these programs stated the most common ceramic used was Caylin. A big project they had this year was making their own glaze. The process takes 1-2 days. Making it is fairly straightforward, but it’s hard to know if there are issues during the process. One has to wait until it’s finished or mostly finished to know if glaze is usable or not. When approaching the glass studio, there were people working inside so we were able to observe some of the glass making process. We learned that the furnace is 2300ºF and that glass comes in two forms: sand or pre-made glass that can be softened and molded once it’s been in the furnace. This studio uses pre-made glass as it’s easier to use and safer.

Material Workshop 2

This is a photo of the leaves I used for my eucalyptus materials. I like this photo because it captures the veins of the leaf more clearly. I chose this plastic bottle because it has the soft plastic look that both my lightbulb and lotion bottle use. There are so many different types of plastic. All of my objects are made of plastic but each one is different. This is a picture of a glass object taken in class. This is similar to what I ended up using for my lotion bottle lid which is frosted and slightly transparent.

Project 1


Final Project 1 Design

Digital Published Google Model Viewer Design 1

Visit the Eucalyptus Project

Image of the eucalyptus branch in Google Model Viewer.

For each object, I placed a gif of code falling in the background as an explicit reminder that these lifelike objects are all code. When played in the Google Model Viewer, I uploaded sounds/music that corresponded to the object referencing it's physical attributes. <div class='container'><iframe class='responsive-iframe' src='https://dayaramm.phoenix.sheridanc.on.ca/Project_1/P1Stuff/eucalyptus.html'></iframe></div>

Digital Published Google Model Viewer Design 2

Visit the Lightbulb Project

Image of the lightbulb in Google Model Viewer.

The code falling in the background is a callback to surrealist artist Magritte's 'This is not a pipe' painting. <div class='container'><iframe class='responsive-iframe' src='https://dayaramm.phoenix.sheridanc.on.ca/Project_1/P1Stuff/lightbulb.html'></iframe></div>

Digital Published Google Model Viewer Design 3

Visit the Lotion Bottle Project

Image of the lotion bottle in Google Model Viewer.

The sheen of the bottle's surface can be easily seen in this photo which resembles is similar to how it would like in physical form. <div class='container'><iframe class='responsive-iframe' src='https://dayaramm.phoenix.sheridanc.on.ca/Project_1/P1Stuff/lotion.html'></iframe></div>
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